*As of 7/29/2025, the latest version for all platforms is as follows:
Survivor and Raider Levels
The following changes have been made to survivor and raider levels.
- Increased survivor level limit to 999.
- Increased raider level limit to 120.
- Broly (Z)
- Cell & Cell Juniors
*Raider Cell & Cell Juniors differs from raider Cell in the following ways.
*There was an error in the previously published information. The correct details are provided below. (Updated on August 1, 2025)・ Increased number of civilians appearing during a match.
・ Increased Evolution Energy gained by finishing off a survivor.
・ Reduced Evolution Energy for advancing from Stage 1 to 2.
・ In accordance with the above adjustments, the Evolution Energy required to progress from Stage 2 to 3 and from Stage 3 to 4 has been increased.
・ Reduced number of Change Power S spawning during a match.
・ Reduced raider’s overall HP.
・ Reduced range of active skill “Ki Detection” at evolution stages 2 to 4.
・ Slightly reduced speed bonus when moving toward a locked-on target while firing a Ki Blast at evolution stage 3.
・ Slightly reduced Ki Blast projectile speed at evolution stage 3.
・ Slightly reduced Ki Blast hitbox at evolution stage 3.
・ Reduced Ki Blast maximum firing range at evolution stage 3.
・ Reduced Ki Blast damage at evolution stage 3.
・ Reduced Super Attack “Gravity Impact” damage at evolution stage 3.
・ Reduced Super Attack “Full Power Energy Blast Volley” damage at evolution stage 3.
・ Reduced speed bonus when moving toward a locked-on target at evolution stage 4.
・ Reduced Ki Blast damage at evolution stage 4. - Majin Buu (Gohan Absorbed)
*Raider Majin Buu (Gohan Absorbed) differs from raider Majin Buu in the following ways.・ Dragon Balls will no longer appear during a match at Dragon Radar levels 1–3.
・ Slightly increased number of Change Power L spawning during a match.
・ Reduced number of Change Power S spawning during a match.
・ Increased number of civilians appearing during a match.
・ Reduced Evolution Energy needed to advance from evolution stage 1 to 2.
・ Reduced Evolution Energy needed to advance from evolution stage 2 to 3.
・ Increased speed bonus when moving toward a locked-on target at evolution stage 3.
・ Increased maximum detection distance at evolution stage 3.
・ Reduced cooldown time of Super Attack “Ill Rain” at evolution stage 3.
・ Added an explosion hitbox when Ki Blasts land at evolution stage 3.
・ Reduced Super Attack “Ill Rain” damage at evolution stage 3.
・ Slightly reduced Ki Blast hitbox at evolution stage 3.
・ Reduced hitbox for when a Ki Blast hits terrain at evolution stage 3. -
Active skill “Capsule (Single-Wheel Motorbike)”
└ The vehicle will not disappear for a period of time after it is dismounted.
*You cannot ride motorbikes summoned by other survivors.
└ Slightly reduced acceleration and maximum speed while boosting.
└ Reduced the speed boost applied by the passive skill “Expert Driver [Speed Boost].” - With the release of raider Cell & Cell Juniors, the following changes will be made to raider Cell.
└ Shortened finisher time at evolution stages 2 to 3.
└ Slightly increased firing range of active skill “Solar Flare” at evolution stages 2 to 4.
└ Shortened area destruction time at evolution stage 4. - With the release of raider Majin Buu (Gohan Absorbed), the following changes will be made to raider Majin Buu.
└ Reduced cooldown time of active skill “Return to Egg” at evolution stage 1 (including at the beginning of battle).
└ The damage nullification effect during evolution stage 2 Super Attack “Angry Explosion” will last until the action is completed.
└ Shortened finisher time at evolution stages 2 to 3.
└ Added a shockwave that knocks away survivors in a wide radius to active skill “Angry Shout” at evolution stages 2 to 4.
└ Implemented the following adjustments to active skill “Go-Go Gum” at evolution stages 2 to 4.
The attack is no longer canceled when hit by a survivor’s Ki Blast.
Slightly increased firing range.
└ Implemented the following adjustments to Super Attack “Ill Rain” at evolution stage 3.
The Ki Blast will split when it hits terrain before the time it usually splits.
Slightly reduced time until the Ki Blast splits.
└ Implemented the following adjustments to active skill “Ill Bomber” at evolution stages 3 to 4.
The skill can be used while being damaged.
The skill can be canceled after moving for a set period of time.
Upon activation, blows away adjacent survivors and prevents their attacks.
Certain sound effects will no longer be audible to survivors while invisible.
The raider icon will no longer show up while invisible.
└ Shortened area destruction time at evolution stage 4. - The following changes will be made to raider Vegeta.
└ Added a shockwave that knocks away enemies in a wide radius to active skill “Ki Explosion” at evolution stage 2.
└ Added a shockwave that knocks away enemies in a wide radius to active skill “Explosive Wave” at evolution stage 3.
└ Shortened area destruction time at evolution stage 4. - The following changes will be made to raider Ginyu Force.
└ Reduced Evolution Energy needed to advance from evolution stage 1 to 2.
└ Slightly increased Evolution Energy needed to advance from evolution stage 2 to 3 and 3 to 4.
└ Added a shockwave that knocks away survivors in a wide radius to active skill “Recoome Ultra Fighting Bomber” at evolution stage 2 and active skill “Break Strike” at evolution stages 3 to 4.
└ Shortened area destruction time at evolution stage 4. - The following changes will be made to raider Broly.
└ Added a short cooldown at the beginning of battle to active skill “Gigantic Charge” at evolution stage 2.
└ Reduced Evolution Energy needed to advance from evolution stage 2 to 3, and slightly increased Evolution Energy needed to advance from evolution stage 3 to 4. - Upgrading the passive skill “Ki Control” will directly decrease remaining time detected instead of increasing detection time reduction speed.
*The skill’s effect will reduce time detected by a raider even further than before. - Special Beam Cannon
└ Extended time between activating the Super Attack and firing off the Ki Wave.
└ Very slightly reduced Ki Wave hitbox.
└ Reduced Limit Gauge amount consumed.
└ Increased Knockback Gauge reduction amount. - Rebellion Spear
└ Weakened tracking capabilities while charging.
└ Reduced damage. - Fierce Fist
└ Strengthened tracking capabilities while charging.
└ Reduced damage. - Gigantic Charge
└ Strengthened tracking capabilities while charging.
└ Increased knockback distance. - Burning Slash, Justice Rush, Wolf Fang Fist, Kaioken Assault
└ Redistributed damage amounts across the attack to increase the amount of damage dealt just after the Super Attack hits.
└ Increased knockback distance of the final hit. - Justice Combination
└ Redistributed damage amounts across the attack to increase the amount of damage dealt just after the Super Attack hits.
└ Increased knockback distance of the final hit.
└ Very slightly increased charging speed and increased maximum firing range.
└ Increased Limit Gauge amount consumed.
└ Increased total damage. - Final Kamehameha
└ Greatly increased maximum firing range, very slightly increased action time in accordance with maximum firing range increase, and very slightly reduced Ki Wave hitbox.
└ Other actions can be taken sooner after the action finishes.
└ Very slightly increased damage.
└ Increased Limit Gauge amount consumed. - Super Black Kamehameha Rosé
└ Greatly increased maximum firing range, very slightly increased firing action time in accordance with maximum firing range increase, and very slightly increased projectile speed.
└ Other actions can be taken sooner after the firing action finishes.
└ Increased Limit Gauge amount consumed. - Kaioken Kamehameha
└ Greatly increased maximum firing range.
└ Increased projectile speed.
└ Increased damage.
└ Other actions can be taken sooner after the firing action finishes.
└ Increased Limit Gauge amount consumed. - Galick Gun
└ Greatly increased maximum firing range.
└ Increased projectile speed.
└ Very slightly increased damage.
└ Other actions can be taken sooner after the firing action finishes.
└ Increased Limit Gauge amount consumed. - Final Flash, Super Galick Gun
└ Increased damage.
└ Increased Limit Gauge amount consumed. - Super Black Kamehameha
└ Increased projectile speed.
└ Very slightly increased hitbox.
└ Increased Limit Gauge amount consumed. - Tri-Beam
└ Very slightly reduced hitbox.
└ Increased Knockback Gauge reduction amount.
└ Ki Blasts, Super Attacks, and active skills can be used slightly sooner after the firing action finishes.
└ Increased Limit Gauge amount consumed. - Masenko, Dodon Ray
└ Very slightly increased damage.
└ Increased Knockback Gauge reduction amount. - God Kamehameha
└ Very slightly increased damage. - Vanishing Ball
└ Increased projectile speed.
└ Increased Ki Blast hitbox. - Innocence Cannon
└ Increased projectile speed.
└ Increased Ki Blast hitbox.
└ Ki Blasts, Super Attacks, and active skills can be used slightly sooner after the firing action finishes.
└ Reduced damage. - Rocket Punch
└ Increased projectile hitbox. - Riot Javelin
└ Increased maximum firing range.
└ Very slightly increased explosion hitbox.
└ Reduced Knockback Gauge reduction amount.
└ Ki Blasts, Super Attacks, and active skills can be used slightly sooner after the action finishes.
└ Very slightly reduced Ki Blast hitbox. - Powered Shell
└ Very slightly increased maximum firing range.
└ Greatly increased projectile speed.
└ Ki Blasts, Super Attacks, and active skills can be used slightly sooner after the action finishes.
└ Reduced Knockback Gauge reduction amount. - Maiden Blast
└ Increased maximum firing range.
└ Increased explosion hitbox.
└ Ki Blasts, Super Attacks, and active skills can be used slightly sooner after the firing action finishes.
└ Reduced damage. - Light Grenade
└ Increased maximum firing range.
└ Increased Limit Gauge amount consumed.
└ Increased damage.
└ Very slightly reduced Ki Blast hitbox.
└ Reduced Knockback Gauge reduction amount. - Father-Son Kamehameha
└ Increased damage.
└ Increased Limit Gauge amount consumed. - Sphere of Destruction
└ Increased damage.
└ Increased maximum firing range.
└ Increased projectile speed.
└ Increased Ki Blast hitbox.
└ Reduced duration of explosion.
└ Increased Limit Gauge amount consumed. - Evil Explosion
└ Greatly increased Knockback Gauge reduction amount.
└ Increased knockback distance.
└ Increased maximum firing range.
└ Increased Limit Gauge amount consumed.
└ Greatly reduced damage. - Split Finger Shot
└ Increased maximum firing range. - Dual Destructo-Disc
└ Increased damage. - Chain Destructo-Disc Barrage
└ Increased damage.
└ Increased Knockback Gauge reduction amount. - God Punisher
└ Increased total damage.
└ Redistributed total damage and total Knockback Gauge reduction amounts across the attack to increase damage and Knockback Gauge reduction just after using the Super Attack. - Emperor’s Death Beam
└ Redistributed damage amounts across the attack to increase the amount of damage dealt just after the Super Attack hits.
└ Increased total damage.
└ Increased total Knockback Gauge reduction.
└ Increased Limit Gauge amount consumed. - Spirit Ball
└ Redistributed damage amounts to average out damage dealt throughout the attack. - Hell Flash
└ Increased Knockback Gauge reduction amount of the Ki Blast and flame pillar.
└ Increased flame pillar hitbox. - Super Electric Strike
└ Increased damage.
└ Increased Knockback Gauge reduction amount. - Side Bridge
└ Increased maximum firing range.
└ Increased projectile speed.
└ Increased damage.
└ Ki Blasts, Super Attacks, and active skills can be used slightly sooner after the firing action finishes. - Demon Ray
└ Increased damage of Kamehameha.
└ Increased Knockback Gauge reduction amount of Kamehameha.
New Raiders
Season 9 Patch 9.0 introduces the following raiders.
The following changes and bug fixes will be implemented for Season 9 Patch 9.0.
Survivor Skills
The following changes will be made to survivor skills.
General Game Balance Adjustments 1
The following changes will be made to improve overall game balance.
General Game Balance Adjustments 2
■Survivor Skill Adjustments
Improvements will be made to the following survivor skills to improve overall game balance.
■Transphere Super Attack Adjustments 1
The following changes will be made to certain survivor Super Attacks that were too powerful on their own.
*Some improvements will be made to Special Beam Cannon to balance other adjustments.
■Transphere Super Attack Adjustments 2
Improvements will be made to the following Super Attacks to improve overall game balance.
*Some downward adjustments will also be made to certain attacks to balance improvements.