The following changes and bug fixes will be implemented for Season 8 Patch 8.0.
*As of February 25 (PST) | February 26 (CET), the latest version for all platforms is as follows:
Other Balance Adjustments
- Made changes to the following items so that the effects will no longer activate if the action is cancelled after using the item but before its effects have activated.
└Cooldown Drink, Super Cooldown Drink
└Senzu Beans
└Rocket Launcher, Super Rocket Launcher
└Vegeta’s Gloves - Adjusted survivors’ jump movement speed to match their flight speed.
- Removed the Dragon Change animation that played when in a position separated from the raider.
- Increased the damage and destructibility of vending machines and certain other destructible objects caused by raiders’ attacks.
- When a character is called in via a raider’s skill and attacks a survivor, a sound effect will now play for certain attacks to indicate they’ve landed.
- Adjusted the ease of use for Ki Blasts with low performance for Dragon Changed Survivors using the following Transpheres:
└Bardock (Normal) at Level 2 and 3
└Bardock (Super Saiyan) at Level 2 and 3
└Videl (Normal)
└Videl (Great Saiyaman 2)
└Pan (GT, Normal) at Level 1 and 2
└Cell (Perfect) at Level 2
└God of Destruction Beerus (Normal)
└Whis (Normal)
└Broly (DBS, Rage) at Level 3
└Broly (DBS, Super Saiyan) at Level 2 and 3
└Broly (Full Power Super Saiyan) - Adjusted the aura effect for the Frieza (Golden) Transphere
- Fixed an issue with explosions that occur when hitting a raider or terrain with a Transphere on it with a Ki Wave from a Super Attack, where if the action was cancelled mid-way, the explosion would occur at that time.
- Fixed an issue with explosions that occur when a raider hits a survivor with a Ki Wave from a Super Attack or active skill, where the Ki Wave would not be cancelled even if the action was cancelled mid-way.
- Fixed an issue with certain rushdown attacks from raiders’ Super Attacks and active skills, where the survivor would not be staggered after making contact with them and the survivor would still be able to move until the raider’s first attack landed after contact was made.
- Fixed a rare issue with certain raiders’ active skills where, when a character who is summoned by the raider finds a survivor, the summoned character would retreat after being hit by an attack if they were sent flying by an item or active skill while moving towards the survivor, regardless of their remaining health.
- Fixed a rare issue with the “Summon Yamu” active skill from raider Majin Buu at evolution stage 1 and the “Let’s Do This, Burter!” active skill from raider Ginyu Force at evolution stage 3, where the summoned character’s attack would not land depending on the survivor’s position.
- Fixed an issue with attacks from certain raiders’ active skills where the objects created from active skills such as “Saiyan Pod Remote”, “Flames of Mt. Frypan”, etc. could not be damaged.
- Fixed an issue with certain raider’s active skills where the damage inflicted on objects created from active skills such as “Flames of Mt. Frypan”, etc. was lower than expected.
- Fixed an issue with the following raiders’ active skills where destructible objects created from exploding ranged attacks that do not cause damage could not be destroyed:
└The Break Strike active skill for Zamasu & Goku Black at evolution stage 2 and 4
└The Flames of Retribution active skill for Zamasu & Goku Black (Half-Corrupted) at evolution stage 4
└Cell Max’s Max Barrier active skill for Gamma 1 & Gamma 2 at evolution stage 4 - Fixed an issue with active skills such as “Break Strike” that can be used while taking damage and cause opponents to be sent flying where the survivor would not be sent flying if the skill was used when receiving a close-range attack.
- Fixed an issue with raider Frieza’s evolution stage 2 Super Attack “Explosive Wave”, where destroyable objects would not be destroyed even if they were hit by the attack.
- Fixed an issue with raider Frieza’s evolution stage 4 Super Attack Death Slash, where it would not hit a survivor when used when in close contact with the survivor.
- Fixed an issue with raider Vegeta’s evolution stage 3 passive skill “Power of a Super Elite” and raider Broly’s evolution stage 2 and 3 passive skill “Essence of the Warrior Race” where the skills’ effects would activate even when hitting an opponent inside a survivor’s “Wall of Defense” active skill.
- Fixed an issue with raider Vegeta and raider Baby evolution stage 4 where when performing a close-ranged attack, the attack would be a punch even if they met the conditions to execute a stomp.
- Fixed an issue with raider Vegeta and raider Baby evolution stage 4 where if the raider picked up the super time machine activation device and began destroying it while the survivors were accessing it, the survivors could still access the device during its destruction.
- Fixed an issue with raider Vegeta and raider Baby evolution stage 4 where when using a Ki Blast attack, the lock the raider had on the survivor would be released from the survivor’s perspective.
- Fixed an issue with raider Vegeta’s evolution stage 4 Super Attack “Running won’t save you!” and raider Baby’s evolution stage 4 Super Attack “I’ll Eradicate You All in One Fell Swoop!” where if the attack hit a survivor riding a vehicle with the barrier destroyed, the attack would not only hit the vehicle but also the survivor themself and cause them to be downed.
- Fixed an issue with raider Vegeta and raider Baby evolution stage 4, as well as raider Gamma 1 & Gamma 2 evolution stage 4 “Cell Max” where if they were directly hit by the Saiyan Pod vehicle, the attack caused by the falling pod would hit multiple times.
- Fixed an issue with raider Vegeta, Raider: Baby, as well as raider Gamma 1 & Gamma 2 evolution stage 4 “Cell Max” where they would receive the effects from the following active skills, even if the skill was activated out of the raiders’ sight or the skill’s effective distance:
└Solar Flare
└The Savior Has Come
└Flashbang - Fixed an issue with raider Ginyu Force evolution stage 2’s active skill “Recoome Kick” and evolution stage 4’s active skill “Strong Jersey” where, just like with other raiders’ rushdown attack active skills, the cooldown time would start after the skill had been activated.
- Fixed an issue with raider Ginyu Force’s evolution stage 2 active skill “Recoome Kick” and evolution stage 4 active skill “Strong Jersey” where destructible objects would not be destroyed during the rushdown.
- Fixed an issue where after the evolution animation for raider Zamasu & Goku Black from evolution stages 1 to 2 finished, or when the animation for raider Gamma 1 & Gamma 2 evolution stage 4 changing from “Magenta” to “Cell Max” finished, if no movement controls were executed, they would not be able to instantly land.
- Fixed an issue with battles against raider Baby where after a survivor was attacked by an infected civilian, they could be sent flying by the knockback inflicted by the flames created by the “Flames of Mt. Frypan” active skill, or be sent flying after the vehicle created by the “Saiyan Pod” skill landed.
- Fixed an issue with battles against raider Baby where infected civilians that were near a wall would attack survivors that came close to them on the other side of the wall.
- Fixed an issue with the servants summoned by raider Baby’s evolution stage 2 and 4 active skill “Call Servants” where when a survivor used the “Ki Detection” or “Listen” active skills, the blue effect meant to identify the location of targets would not be displayed for the servants.
- Fixed an issue with the servants summoned by raider Baby’s evolution stage 2 and 4 active skill “Call Servants” where if a survivor’s attack caused a servant’s health to fall to 0, the servant could still be locked on to until they disappeared.
- Fixed an issue with raider Baby’s evolution stage 2 active skill “Shield Barrier” where the barrier could not ward off the “Rapid-Fire Ki Blasts” active skill from survivors during Dragon Change and would be destroyed.
- Fixed an issue with raider Baby’s evolution stage 2 active skill “Shield Barrier” where when Baby received a close-ranged attack from a survivor who was not Dragon Changed or was at Dragon Change Level 1 while the skill was active, the counter would not activate and the barrier would be destroyed.
- Fixed an issue with raider Baby’s evolution stage 2 active skill “Shield Barrier” where the barrier would be destroyed if the raider received the effects of the following active skills while the barrier generated by “Shield Barrier” skill was active:
└Fake Death
└Angry Shout
└Get Out Here, Bubbles! - Fixed an issue with raider Baby’s evolution stage 2 active skill “Shield Barrier” where the Knockback Gauge would be reduced if contact was made with the wall of flames produced by the survivor’s active skill “Flames of Mt. Frypan” while the barrier generated by “Shield Barrier” was active.
- Fixed an issue with raider Baby’s evolution stage 2 active skill “Explosive Wave” where survivors would not receive damage from the attack while riding a vehicle.
- In battles against raider Baby, if the animation for Baby changing from evolution stages 2 to 3 plays while there is an infected survivor whose appearance has been changed by the “Shapeshift (Camouflage)” active skill, the survivor’s transformation will now end after the animation finishes, bringing it in line with the behavior of other transformation active skills such as “Shapeshift (Bat)”.
- Fixed an issue with raider Gamma 1 & Gamma 2’s evolution stage 3 Super Attack “Gamma Cannon” where if the survivor was only hit by the attack from the raider that was following the controllable raider, the survivor would not be sent flying.
- Fixed an issue with raider Gamma 1 & Gamma 2 evolution stage 3 where the survivor would not be sent flying when they received a close-ranged attack that would normally have that effect from the controllable raider and a Ki Blast attack from the following raider at the same time.
- Fixed an issue with raider Gamma 1 & Gamma 2’s evolution stage 3 Super Attack “Gamma Blaster” where if a Ki Blast exploded in mid-air after splitting without hitting a survivor or the terrain, the amount of damage caused would be the same as it would be at evolution stage 1.
- Fixed an issue with raider Gamma 1 & Gamma 2’s evolution stage 1-3 active skill “Android Barrier” where close-ranged attacks and rushdown attacks from active skills would not land while the barrier was active. Additionally, made changes so that these attacks will also now send the survivor flying.
- Fixed an issue with raider Gamma 1 & Gamma 2’s evolution stage 4 “Magenta” where the survivor would not be sent flying when hit with regular attacks.
- Fixed an issue with raider Gamma 1 & Gamma 2’s evolution stage 4 “Magenta” Super Attack “Optical Camouflage” where after the drone Magenta had been destroyed while locked on to by a survivor, Super Attacks with successive attacks such as “Burning Slash” would be aimed at the invisible Magenta’s position.
- Fixed an issue with raider Gamma 1 & Gamma 2’s evolution stage 4 “Magenta” Super Attack “Optical Camouflage” where if the real Magenta’s location was still visible to the survivor due to a connection delay when the drone version of Magenta disappeared, the real Magenta would be spotted regardless of visibility./li>
- Fixed an issue with raider Gamma 1 & Gamma 2’s evolution stage 4 “Magenta” Super Attack “Jet Pack” where if “Optical Camouflage” was used while in contact with the ground while moving with the jet pack, Magenta would move in a different direction than expected. Additionally, fixed an issue where “Optical Camouflage” could be used while moving with the jet pack above lava on the DANGEROUS GROUND map.
- Fixed an issue with raider Gamma 1 & Gamma 2’s evolution stage 4 “Magenta” Super Attack “Jet Pack” where if Magenta received an attack from a Dragon Changed survivor with a connection delay at the same time “Jet Pack” was used, Magenta would move in the survivor’s direction rather than the camera’s direction.
- Fixed an issue with raider Gamma 1 & Gamma 2 evolution stage 4 “Cell Max” where the following attacks could not finish off a survivor:
└The active skills “Eye Blast”, “Max Barrier”, “Max Cannon”, and “Max Dash”
└The Super Attack “Max Charge” - Fixed an issue from the survivor’s point of view where the Ki effect would not be displayed when locked on to characters summoned by a raider’s active skill or characters that appear from passive skill effects if those characters moved behind an obstruction.
- Fixed an issue where, when using Ultimate Dragon Change at Dragon Change Level 0, the cooldown time began when the transformation ended.
- Fixed an issue with the Saiyan Pod vehicle, where if the vehicle fell while the survivor’s limit gauge was 0 during Dragon Change, the impact explosion would not occur.
- Fixed an issue where the “Barrier Recovery Device” item could not be used by a survivor with a destroyed barrier if the survivor was crouched due to pressing the Hide button.
- Fixed an issue where while using the “Barrier Recovery Device” item, use of the item would be cancelled if the survivor received the effects from the “Cook” or “Capsule (Refrigerator)” active skills.
- Fixed an issue with the survivor active skill “Wall of Defense” where it was not possible to Dragon Change while in the stance for the skill.
- Changed the survivor active skill “Energy Field” so that when the active skill “Shapeshift (Missile)” is used while the field is deployed, the effect will not be displayed while transformed, which brings it in line with how other transformation active skills such as “Shapeshift (Bat)” behave.
- Fixed an issue with battles against raider Baby where if a survivor was infected after using the “Capsule (Refrigerator)” active skill and had their skills locked, if they were healed with “Ultra Divine Water”, it became possible to use the “Capsule (Refrigerator)” active skill again.
- Fixed an issue with the survivor active skill “Dragon Fist” where after a character summoned by a raider’s active skill or a character that appeared from a passive skill’s effects was hit by the attack, subsequent attacks to other characters or destructible objects would not land.
- Fixed an issue with the survivor passive skill “Shocking Evolution Speed” where the skill’s effect would not activate after the survivor used a Senzu Bean to heal themself.
- Fixed an issue with the survivor passive skill “Princely Pride” where if a survivor gained Change Power from raider Baby’s evolution stage 1 “Infect” active skill and their Dragon Change level increased from 0 to 1, the Dragon Change’s cooldown time would start from 0%.
- Fixed an issue where when the spaceship created by the “Galactic Patrol Ship” active skill was destroyed with the “Immortal Champion” passive skill equipped, the effect from “Immortal Champion” that causes the user to be sent flying far away would not activate.
- Changed the Floating Device so that the effect would not be received by a survivor while they’re panicking when an area is about to be destroyed or while the effects from the “Shocking Speed” passive skill are active and they are performing an evasive action.
- Fixed an issue with the “Divinity Incarnate” survivor passive skill where the effects would activate even against the following non-close-ranged attack active skills:
└Raider Cell evolution level 4 “Energy Barrier” active skill
└Raider Frieza evolution level 2-4 “Break Strike” active skill
└Raider Vegeta evolution level 2 “Ki Explosion” active skill
└Raider Vegeta evolution level 3 “Explosive Wave” active skill
└Raider Ginyu Force evolution level 2 “Recoome Ultra Fighting Bomber” active skill
└Raider Ginyu Force evolution level 3-4 “Break Strike” active skill - Fixed an issue with the “Destructive Impulse [Limit Gauge]” passive skill where being Dragon Changed and using the “Power Unleashed” active skill would cause objects destroyed while the effects of “Power Unleashed” was active to restore the Limit Gauge of the original Dragon Change.
- Fixed an issue with the “Destructive Impulse [Limit Gauge]” passive skill where being Dragon Changed under the effect of the passive skill “Final Dragon Change” and using the “Power Unleashed” active skill would cause objects destroyed while the effects of “Power Unleashed” was active to restore the Limit Gauge of the Dragon Change granted by “Final Dragon Change”.
- Fixed an issue with the “Final Dragon Change” survivor passive skill where, when Dragon Changed under the effect of the active skill “Power Unleashed”, taking damage from the raider that caused the Dragon Change granted by “Power Unleashed” to end would cause the survivor to be downed even if Limit Gauge of the Dragon Change granted by “Final Dragon Change” was not empty.
- Fixed an issue with the “Now It’s My Turn!” survivor passive skill where, if the survivor Dragon Changed while taking damage, the skill’s effects would not activate.
- Fixed an issue with the “That All?” survivor passive skill where after the effects granted by the skill had ended, Dragon Changing via the active skill “Power Unleashed” would reactivate the effects of “That All?”.