The following changes and bug fixes will be implemented for Season 6.
*As of June 25 (PDT) | June 26 (CEST), the latest version for all platforms is as follows:
Other Changes
- Raider models can now be rotated to a profile position on the RAIDER CHARACTERS screen.
- Certain interactions during Dragon Change have been changed, such as saving civilians or controlling the startup system.
- Adjusted the collision detection for the super time machine to more closely reflect its outward appearance.
- Items will now always appear when a destructible object that automatically restores itself is destroyed in X Area while training in Practice Mode.
- The camera has been adjusted so that an opponent is not as easy to lose sight of when landing a hit with a close-ranged attack or vanish move as Raider “Vegeta” evolution stage 3.
- When using an active skill, such as Charming Pose, against Raider “Vegeta” evolution stage 4 that requires it to hit his face as a Great Ape in order to work, the skill will now automatically be aimed at his face.
- When fighting Raider “Vegeta” on the DANGEROUS GROUND map, the starting position of the Saibaman has been adjusted, as there were cases where the Saibaman was planted in the ground close to a Survivor immediately after a match began.
Overview of Resolved Bugs
- Fixed an issue with the rate of descent for falling Super Dragon Balls and supply drops changing depending on the refresh rate.
- Fixed an issue with the following Raiders, where firing multiple Ki Blasts at a Survivor they’ve locked on to would cause the lock-on to remain even if the Survivor moved far enough away for the lock-on to be cancelled:
└Raider “Cell” evolution stages 2, 4
└Raider “Frieza” evolution stages 1, 4
└Raider “Majin Buu” evolution stage 3
└Raider “Ginyu Force” evolution stages 2, 3 - Fixed an issue where the following Raiders would no longer send Survivors flying if they hit them with certain Super Attacks that caused the Survivor’s Limit Gauge to fall to 0 and their Dragon Change to become undone:
└Raider “Frieza” evolution stage 1 Super Attack “Supernova”
└Raider “Majin Buu” evolution stage 2 Super Attack “Innocence Cannon”
└Raider “Vegeta” evolution stage 3 Super Attack “Galick Gun” - Fixed an issue with the following Raiders where the gauge on the UI would not reach maximum at the correct time after gaining Evolution Energy from delivering a finishing blow:
└Raider “Frieza” evolution stage 1-4
└Raider “Majin Buu” evolution stage 1
└Raider “Broly” evolution stage 4 - Fixed an issue with the homing blasts from the Super Attacks of the following Raiders when activated from a certain distance. The blasts would fly towards the reticle and not the Survivor locked on to, regardless of whether or not the Survivor was locked on to at the time the attack was activated:
└Raider “Vegeta” evolution stage 3 Super Attack “Finish Breaker”
└Raider “Ginyu Force” evolution stage 3 Super Attack “Purple Comet Crash” - Fixed an issue with Raider “Cell” evolution stage 1 where an attack could not be executed while finishing a wall climbing action.
- Fixed an issue with Raider “Cell” at evolution stage 1 where landing an attack head on against a Dragon Changed Survivor who is on the ground would not cause them to be sent flying.
- Fixed an issue where hitting a Survivor as Raider “Majin Buu” at evolution stage 2 with only the blast from the “Innocence Cannon” Super Attack would not cause them to be sent flying.
- Fixed an issue where, when landing an attack from the front with Ki Blasts or a Super Attack against Raider “Vegeta” evolution stage 4, the attack would sometimes reach his tail and deal damage.
- Fixed an issue where players could not attack as Raider “Vegeta” at evolution stage 1 when pressing the attack button from a certain distance.
- Fixed an issue with Raider “Vegeta” where, during the animation when changing from evolution stage 1 to 2 or from evolution stage 2 to 3, the distance to send Survivors who get too close flying back was shorter compared to other Raiders.
- Fixed an issue where the stomp from Raider “Vegeta” at evolution stage 4 during a close-range attack would not hit Survivors positioned to the Raider’s rear sides.
- Fixed an issue where, when using the “Kaioken Assault” Super Attack against Raider “Vegeta” at evolution stage 4, the final stage of the attack executed using Instant Transmission would not hit his tail.
- Fixed an issue where, when Raider “Ginyu Force” evolution stage 2-4 was hit with the “Symphonic Destruction” Super Attack from a Survivor from above, the attack from Guldo caused by the “Teamwork” passive skill would not hit the Survivor.
- Fixed an issue where using Raider “Broly” evolution stage 2’s Super Attack “Planet Crusher” from certain spots on the HIGHLAND RIVER map caused Broly to be moved outside of the map.
- Fixed an issue with Raider “Broly” at evolution stage 3 where, after hitting a Survivor with consecutive Ki Blasts launched by repeatedly pressing the corresponding button, hitting them with regular Ki Blasts would no longer cause damage.
- Fixed an issue with Raider “Zamasu & Goku Black” where, if the buff to damage from the “Divinity Unleashed” active skill wore off while using the “Blades of Judgment” Super Attack, any blades launched after the effect had worn off would still carry the increased damage buff.
- Fixed an issue where the Attack, Evade, Jump and Super Attack inputs would not work for a few seconds while stationary as Raider “Zamasu & Goku Black” at evolution stage 4 after the animation in which his appearance changes from the “Half-Corrupted” active skill finishes.
- Fixed an issue where, while a Survivor was flinching from a Raider’s active skill such as “Solar Flare” or due to their barrier being destroyed, the flinching effect could be cancelled by interacting with an interactable object that was nearby. Another issue where it was possible to use radar-type items while flinching was also fixed.
- Fixed an issue where, if the Raider sent multiple Survivors flying back with an attack and one Survivor collided with another, the Survivor that was collided with would stop being blown back.
- Fixed an issue where, if a Survivor was sent crashing to the ground at a certain angle by a Raider’s vanish move, the Survivor would not recover from the impact and would instead remain lying face down.
- Fixed an error where, while Type B Avatars or Avatars with certain character skins equipped (e.g., Bulma) are in a state of panic due to being in an area that’s about to be destroyed, the effect from landing would not display after falling from a high location.
- Changed all “Shapeshift” active skills excluding “Shapeshift (Camouflage)” by adjusting the behavior of the barrier upon cancellation of the skill via either entering Dragon Change or receiving an attack, in order to bring those skills in line with “Shapeshift (Camouflage)”.
- Fixed an issue where Dragon Change could not be used while using the following Survivor skills:
└Grappling Device
└Shapeshift (Missile)
└Fake Death
└Listen
└Hovering Device - Fixed an issue with the “Wall of Defense” active skill where long distance attacks could still be stopped even after the activation stance had ended.
- Fixed an issue where, when a Raider is bound by the active skill “Shapeshift (Hand)”, if another character that is called by the Raider skill sends the Survivor flying back with an attack, it would still take some time before the Raider was freed.
- Fixed an issue with “Shapeshift (Bat)” where any action besides pressing the active skill button again (Interact, close-range attack during Dragon Change, etc.) would not end the transformation.
- Fixed an issue with the Survivor active skill “Galactic Patrol Ship” where it would be possible to leave the ship even while undergoing effects from active skills such as “Time Freeze” from Raider “Ginyu Force” at evolution stage 1.
- Fixed an issue with the Survivor active skill “Galactic Patrol Ship” where the ship would not be destroyed during an area’s destruction or sent flying when coming near a Raider during their evolution animation.
- Fixed an issue where, during the motion from the “Slide” passive skill, it was not possible to use radar-type items or cancel the use of radar-type items.
- Fixed an issue with the Survivor passive skill “Young Talent” where the effect would still activate even during an area’s destruction or a Raider’s evolution animation.
- Fixed an issue with the Survivor passive skill “Battle Instincts” where the effects from that skill would not activate if the player used the active skill “Power Unleashed” without their Dragon Change level changing.
- Fixed an issue where the effects from the Survivor passive skill “Battle Instincts” would be active and remain active when used with the active skill “Power Unleashed”, even if the conditions to activate the effects of Battle Instincts had not been met.
- Changed the Survivor passive skill “Battle Instincts” so that if the conditions for that skill’s effects to remain active are met when the active skill “Power Unleashed” finishes and the effects of the activation before Power Unleashed was used have yet to expire, the effect of Battle Instincts will reactivate.
- Fixed an issue with Transphere Super Attacks such as “Spirit Ball” that can track Raiders, where the attack would still track the Raider even if they used Instant Transmission due to area destruction.
- Fixed an issue where a Raider could be hit by a Survivor’s close-range attack or certain close-range Super Attacks while being sent flying back by another Survivor’s use of the Transphere Super Attack “Gigantic Charge”.
- Fixed an issue with the Survivor costume (Bottom) item “Police Uniform Pants” that allowed the following costume (Backpack) items to be equipped simultaneously:
└Leather Tote Bag
└Messenger Bag
└Nylon Scissor Case
└Leather Scissor Case
└Nylon Waist Pack
└Leather Waist Pack
└Nylon Pouch
└Leather Pouch
└Pan’s School Uniform: Bag
*When equipped with certain costume (Top) items such as “Hoodie” which hide the pistols and other items around the waist, the above costume (Backpack) items may still be equipped.
Future Fixes
The following will be fixed in a future update.
We sincerely apologize for any inconvenience caused, and we kindly ask for your patience as we work to resolve the issue.
- ▼Added 7/1/2024 PDT | 7/2/2024 CEST
- On the Briefing screen, if a player does not change the preset Raider and proceeds to the match, the levels displayed for the Raider and Survivors are reversed.
- Opening the Raider selection screen and manually selecting the Raider.
- Changing the Raider’s color.
Issue Under Investigation
How To Avoid Issue
This issue can be avoided by performing one of the following actions from the Briefing screen for every battle: