The following updates will be implemented for Season 6.
*As of June 25 (PDT) | June 26 (CEST), the latest version for all platforms is as follows:
Update Details
The New Raider “Baby” Arrives!
Baby is an “Infection-Type” Raider who infects Survivors and civilians, turning them into his servants!
New Survivor Skins “Bulla (GT)”, “Launch (Blue Hair)”, and “Launch (Blonde Hair)” Arrive!
You can use Launch (Blue Hair)’s passive skill “Sneeze” to revive fallen allies faster than usual by startling them awake.
And you know what happens when Launch (Blue Hair) sneezes, don’t you?
With Launch (Blonde Hair)’s passive skill “Expert Driver [Item Recovery]”, you’ll be able to pick up items, open item boxes and use vending machines while riding a vehicle.
Bulla (GT) can use the same “Charming Pose” and “Capsule (Single-Wheel Motorbike)” active skills as her mother, Bulma!
With Charming Pose, you can strike an adorable pose to distract the Raider and create an opening. Meanwhile, Capsule (Single-Wheel Motorbike) gives you access to a motorbike and you can get an extra boost of speed by pressing and holding the right button!
New Feature “FAVORITES” To Be Added
We’ve added a Favorites feature to the list of skills located in BATTLE SETTINGS -> TRAINING.
Any skill you mark as a Favorite will be displayed at the top of your skills list no matter how you choose to organize it!
New Feature “LEADERBOARD” Coming!
A new Leaderboard will be placed next to the News Board at the base.
After ranked matches begin, players who earn the most rank points will be displayed on the Leaderboard!
Besides rank points, we also have an event planned that will be related to the Leaderboard.
More details regarding that event and the Leaderboard will be released in the coming days!
Season 6 Ranked Matches Coming Beginning Of August!
During the ranking period, you can earn rank points from wins and losses in online matches, as well as from the medals obtained after a match.
After accumulating enough rank points, you will be promoted to a higher rank, with rewards being distributed based on the highest rank achieved during the ranking period.
Aim for the top ranks to get fantastic rewards!
*Rewards will be calculated and distributed after the season ends.
Main In-Game Adjustments and Specific Changes
- Dragon Balls can now appear from all item boxes and destructible objects. Also adjusted the number of destructible objects in one area of the WATERFRONT WARZONE map.
- Long-distance visibility effects on Dragon Balls you have placed will now only be visible to yourself and allies.
└Conditions for Dragon Balls to only be visible to the Raider and not the Survivor team:
・The Raider places the Dragon Ball.
・A Dragon Ball is relocated due to being caught in an area’s destruction.
・The time expires after the Raider summons Shenron.
└Conditions for Dragon Balls to only be visible to the Survivor team and not the Raider:
・A Survivor places the Dragon Ball.
・The time expires after a Survivor summons Shenron.
*Both Raiders and Survivors can see an effect for Dragon Balls when the following scenarios occur:
・When a Raider drops a Dragon Ball from their Knockback Gauge being reduced to 0.
・When a Survivor drops a Dragon Ball from being defeated.
・When a Dragon Ball appears from an item box or other type of object.
・When a Namekian is saved and a Dragon Ball appears. - Supply drops will no longer appear when the Raider is at evolution stage 2 or below, even during the defense phase. Once the Raider reaches evolution stage 3, supplies will begin to appear.
- Raiders heading toward a locked target while attacking with Ki Blasts will now accelerate while moving.
- Increased acceleration when pressing and holding Jump while in flight as a Raider. Also, while in flight as a Raider, you can now press Jump twice to drop down instantly.
- Increased fall speed after pressing Hide while in flight as a Raider.
- Reduced the number of Cooldown Drinks that appear from vending machines, and additionally reduced the number of Cooldown Drinks that appear from item boxes during battles with Broly.
- Cooldown Drinks and Super Cooldown Drinks can no longer be used during Dragon Change.
- Evasions performed by survivors not in Dragon Change no longer grant invincibility.
- Evasions during Dragon Change that turn the user invisible for a moment now cannot be used multiple times within a short duration. Also, evasions during Dragon Change that do not turn the user invisible no longer grant invincibility.
The following Raiders have been adjusted based on current battle statistics.
Raider “Cell”
- Increased the blast radius of evolution stage 2 Cell’s Super Attack “Full-Power Energy Wave”.
- Increased the attack radius and added an explosion to evolution stage 3 Cell’s Ki Blasts and slightly reduced their speed.
- Increased damage from evolution stage 3 Cell’s close-ranged attacks.
Raider “Frieza”
- Increased health.
- Increased the blast radius of evolution stage 2 Frieza’s Super Attack “Full-Power Energy Wave”.
- Made it more difficult to cancel out evolution stage 3 Frieza’s Ki Blasts.
- Increased the damage from evolution stage 3 Frieza’s close-ranged attacks.
- Increased damage from evolution stage 4 Frieza’s close-ranged attacks.
Raider “Majin Buu”
- Increased the speed, attack radius and range of evolution stage 1 Majin Buu’s Ki Blasts.
- Increased the blast radius of evolution stage 2 Majin Buu’s Super Attack “Innocence Cannon”.
Raider “Vegeta”
- Increased the amount of Evolution Energy gained when finishing off a civilian at evolution stage 1.
- Shortened the amount of time it takes to automatically switch when evolving due to the effect of the passive skill “You’re only wasting your time at this point.”
- Added an explosion to evolution stage 2’s Super Attack “Break Cannon”.
- Made it more difficult to cancel out evolution stage 3 Vegeta’s Ki Blasts.
- Increased the cooldown time reduction of the evolution stage 3 active skill “Call Nappa”.
- Added an explosion to evolution stage 3 Vegeta’s Super Attack “Galick Gun”.
- Increased the damage from evolution stage 3 Vegeta’s close-ranged attacks.