The following updates have been implemented for Season 5 Patch 5.1.
*As of April 2 (PDT) | April 3 (CEST), the latest version for all platforms is as follows:
Update Data Ver.1.5.1
Update Details
- Bug Fixes
- Fixed issues relating to the matching server, and performed adjustments to improve input stability.
- Added new opening movies to the game.
Overview of Resolved Bugs
The following are fixes for previously announced issues:
- Fixed an issue with the Transphere Super Attack “Spirit Ball” where subsequent attacks did not activate if the initial Ki Blast did not hit the Raider.
- Fixed an issue where, when using the Floating Device to ascend while transformed with the “Shapeshift (Bat)” active skill, the time the player was able to ascend at an increased speed was longer than intended.
- Fixed an issue where players could not ride a Floating Device placed on the field while transformed with the “Shapeshift (Hand)” active skill.
- Fixed an issue where, when transforming with the “Shapeshift (Hand)” active skill while ascending or descending with the Floating Device, the player would receive an unintentional increase to movement speed.
- Fixed an issue where using the active skill “Power Unleashed” while Dragon Changed at Level 1-2 with the passive skill “Resistance” equipped will cause the effects from Resistance to reactivate after the additional Dragon Change granted by Power Unleashed ends and the player reverts to the previous Dragon Change.
- Fixed an issue where the audio for custom voices did not play on the Dragon Tier screen.
- Fixed an issue where, in rare instances, a super transphere would fall into an area that had already been destroyed.
- Fixed an issue where Great Saiyaman Suit (with Sunglasses) could unintentionally be selected as a costume with Transphere: Gohan (Adult, Beast), causing the player to be unable to proceed to the match, as that costume should not be equipped with that transphere.
- Fixed an issue where the game would soft lock under the following circumstances:
1. Selecting the Great Saiyaman Suit (with Sunglasses) as a costume with Transphere: Gohan (Adult, Beast).
2. Opening the BATTLE SETTINGS screen and moving the cursor over the Gohan (Adult) transphere with the above costume selected. This causes the avatar preview to no longer change.
3. Closing the menu and reopening the BATTLE SETTINGS screen after the avatar preview stops changing as described above.
Raider Bug Fixes
- Fixed an issue on the WATERFRONT WARZONE map where using Raider Broly’s Evolution Level 4 Super Attack “Gigantic Roar” in certain caves would transport you to an area that’s normally inaccessible.
- Fixed an issue where, when using Raider Zamasu & Goku Black’s Evolution Stage 1 “Instant Severance” Super Attack with obstacles behind you, the slashes from the Super Attack would disappear.
- Fixed an issue where the slashes from Raider Zamasu & Goku Black’s Evolution Stage 1 “Instant Severance” Super Attack would launch in a different direction from the targeted Survivor and miss them.
- Fixed an issue where, when Zamasu was called by Raider Zamasu & Goku Black’s Evolution Stage 2-3 passive skill “Justice on My Side” and lost track of a Survivor near a destroyed area, Zamasu would begin moving towards the destroyed area and then stop moving when coming in contact with an impassable boundary.
- Fixed an issue where, when Raider Zamasu & Goku Black Evolution Stage 3 attacked a Survivor who was using Dragon Change with a close-range attack, the damage dealt would be inconsistent.
- Fixed an issue where the sound effect from Raider Zamasu & Goku Black’s Evolution Stage 4 Super Attack “Lightning of Absolution” would not be adjusted according to distance.
- Fixed an issue where screen brightness would sometimes not be reset to normal after using Raider Zamasu & Goku Black’s Evolution Stage 4 Super Attack “Lightning of Absolution”.
- Fixed an issue where, when using Raider Zamasu & Goku Black’s Super Attack “Lightning of Absolution” or other similar abilities in midair, the screen would turn darker than intended, and the attack range would be difficult to view.
- Fixed an issue where Raider Zamasu & Goku Black’s Evolution Stage 4 default Ki Blasts would not hit Survivors directly below the Raider.
- Fixed an issue where the bottom portion of the effect launched when using Raider Zamasu & Goku Black’s Evolution Stage 4 (Half-Corrupted) Super Attack “Pillar of Judgment” was unnaturally clipped.
- Fixed an issue with Raider Zamasu & Goku Black Evolution Stage 4 where Survivors sent flying sideways or upwards by the Raider’s close-range attacks would not stick to walls that they hit.
- Fixed an issue with Raider Zamasu & Goku Black Evolution Stage 4 where the time required to do another action after performing a close-range attack was longer than intended.
- Fixed an issue with Raider Zamasu & Goku Black where the time required to do another action after performing a vanish move was longer than intended.
- Fixed an issue where using the “Till” active skill in matches against Raider Zamasu & Goku Black would cause a Dragon Radar to appear.
- Fixed an issue on the RAIDER CHARACTERS screen where certain custom voices for Raider Zamasu & Goku Black would not be shown on the LINES list in some cases depending on the chosen display language.
Fixes for Survivor Issues
- Fixed an issue with the Transphere Super Attack “Final Explosion” where the attack hitbox had been set to close range and was having unintended effects.
- Fixed an issue with the Transphere Super Attack “Spirit Ball” where if a Raider’s Knockback Gauge reached 0 during the attack’s multiple hits, the Raider would not be blown back.
- Fixed a problem with the Transphere Super Attack “Spirit Ball” where the sound effect would not play correctly while tracking.
- Fixed an issue with Survivors equipped with the Survivor Skin “Puar” where using a radar-type item while riding the Flying Nimbus summoned via the active skill was displaying unintended effects.
- Fixed an issue with Survivors transformed via the active skill “Shapeshift (Bat)” where the sound effects were not changing correctly depending on distance.
- Fixed an issue where, while using the active skill “Shapeshift (Bat)”, the lock-on and detection distance for Raiders did not change correctly.
- Fixed an issue where, when using the active skills “Shapeshift (Bat)” or “Shapeshift (Hand)” immediately before being downed by a Raider, the Survivor would not shift back to their original form.
- Fixed an issue where, when a Raider is grabbed by a Survivor using the active skill “Shapeshift (Hand)”, the Raider would clip through the wall in certain locations.
- Fixed an issue where, while transformed via the active skill “Shapeshift (Hand)”, the user was unable to use Dragon Change at specific timings.
- Fixed an issue where, when a building was destroyed after the active skill “Cook” was used above it, the cooked food would remain floating in the air.
- Fixed an issue where, when using the active skill “Galactic Patrol Ship” immediately after getting out of another vehicle, the user was unable to board the ship, the ship would be left in that location, and the location of the Survivor who used said skill was not displayed properly to other players.
- Fixed an issue where, while the active skill “Galactic Patrol Ship” is in effect, the sound effects were not changing correctly depending on distance.
- Fixed an issue where using the active skill “Power Unleashed” while Dragon Changed at Level 1-2 with the passive skill “Resistance” equipped will cause the effects from “Resistance” to reactivate after the additional Dragon Change granted by “Power Unleashed” ends and the player reverts to the previous Dragon Change.
*This is the same information listed in the “The following are fixes for previously announced issues” section. - Fixed an issue where, while using the active skill “Power Unleashed” during a Level 3-4 Dragon Change, the effect of the passive skill “Resistance” would not activate.
- Fixed an issue where, when using the active skill “Power Unleashed” before the effects of the passive skill “Resistance” activated upon a Dragon Change had ended, the “Resistance” effects would fail to reactivate following the end of the “Power Unleashed” effects.
- Fixed an issue where, while using the active skill “Power Unleashed” outside of Dragon Change, following the end of the effects the passive skill “Resistance” effects activated during the same skill would continue.
- Fixed an issue where, during the passive skill “Resistance”, movement speed would be increased outside of flight.
- Fixed an issue where, while being knocked back in the water during the effects of the passive skill “Immortal Champion”, the player would continue to spin upon touching a wall in the water and be unable to proceed.
- Fixed an issue where, while equipped with the Survivor Skin “Puar” during a panicked state due to an area’s impending destruction, the Survivor is unable to perform certain actions (e.g., using items) during certain timings (e.g., movement).
- Fixed an issue where, during an Ultimate Dragon Change via a Super Transphere, the guide regarding canceling the transformation would not display even when the player was in a state where cancelling was possible.
- Addressed an issue with multiple server errors that were occurring during matchmaking.
- Addressed an issue with lag occurring during certain player actions in matches.
*We will continue to make improvements to the two issues outlined above. - Fixed the following Super Attacks and active skills so that the user will remain locked onto their Raider or Survivor target after being used:
└ Raider Cell’s Evolution Level 4 active skill “Energy Barrier”
└ Raider Frieza’s Evolution Level 2 Super Attack “Explosive Wave”
└ Raider Ginyu Force’s Evolution Level 3 Super Attack “Crusher Ball”
└ Raider Broly’s Evolution Level 2-4 active skill “Gigantic Power”
└ Transphere Super Attack “Maiden Blast”
└ Transphere Super Attack “Special Beam Cannon (Beast)” - Fixed an issue with the PlayStation®4 version where actions causing the character model to disappear (e.g., the active skill “Afterimage”) while affected by the active skill “Ki Detection” could cause the game to crash.
- Fixed an issue in ONLINE MATCH where, when starting matchmaking as a Raider, if the connection was lost while the message “Establishing the connection…” was displayed, reentering the game from the title screen would cause an error message to be displayed and prevent the player from proceeding to the base.
- Fixed an issue with the map DARK FUTURE where, excluding Area X, two supply boxes would sometimes fall in the same area.
- Fixed the item “Vegeta’s Gloves” so that a sound effect will be played when the Raider is hit by the item effect.
- Fixed an issue with the MEMBERS screen in battle where the platform ID for other players would not be displayed.
- Fixed an issue when leveling up during a match would cause the third page of the results screen to not display the newly updated level up values.
- Fixed an issue with the STEAM® and Nintendo Switch™ versions of the game where, when using the Invite Friend function from the in-game Friend List to send an invite to a player on the same platform as you when you are not already friends on that platform, the invitation would not be displayed for the receiving player.
- Fixed an issue where, even when the Crossplay function was set to OFF, it was possible to send Friend invites to rooms containing players on other platforms.
- Fixed an issue with Traditional or Simplified Chinese Survivor names being displayed for Friends, or on the SOCIAL screen for players who have received a friend request, as the default SURVIVOR name.
- Fixed an issue with the Xbox One version where, when the language is set to Polish, the LIMIT CONSUMED value on the BATTLE SETTINGS screen would not be displayed when checking certain Transphere Super Attacks.
- Other minor bug fixes.
- Adjusted the Transphere Super Attack “Spirit Ball” so that when the attack is used while locked on to the Raider, and the Raider performs a long-distance movement (e.g., via area destruction), the attack will no longer pursue the Raider.
- Adjusted the Transphere Super Attack “Final Explosion” so that when the Raider is hit by the attack and remains within the attack area, the next attack will be slightly slower.
- Made the following adjustments to the Transphere Super Attack “Heat Dome Attack” to prevent two or more Survivors from repeatedly cycling the same attack to trap the Raider:
└Reduced the duration of the knockback and changed the direction that the Raider is sent flying by the final Ki Wave of the attack.
└Adjusted the duration of the knockback when Raider is sent flying by the final Ki Wave of the attack so that it is not reactivated when hit by additional Ki Waves from the same attack. - In order to prevent an unintentionally high reduction in damage from passive skills such as “Godlike Speed”, the calculation for the overlap between skills with similar effects has been changed to be multiplicative instead of additive.
- There is an issue on the Nintendo Switch™ version where the game may crash once a match is found during matchmaking.
Fixes for Issues Pertaining to Both Raiders and Survivors, and Other Issues
Changes and Bug Fixes Concerning Balance
Future Fixes
The following will be corrected in a future update. We sincerely apologize for any inconvenience caused. We kindly ask for your patience until the fixes have been made.
We will continue to strive to maintain an enjoyable playing environment for all players.
We hope you continue to enjoy DRAGON BALL: THE BREAKERS.