INFORMATION

2024/02/29 Season 5 Patch Notes 5.0 Page 2 (Updated 3/5/2024 PST | 3/6/2024 CET)

The following bug fixes have been implemented in the Season 5 Patch 5.0.

*As of February 28 (PST) | February 29 (CET), the latest version for all platforms is as follows:

  • Update Data Ver.1.5.0

Overview of Resolved Bugs

  • Fixed an issue where a Raider would not be knocked back when, while receiving a close-ranged attack or certain close-ranged Super Attacks from a Survivor, a different Survivor attacked them at the same time.
  • Made fixes so that when a Survivor is sent flying horizontally when near the ground during Dragon Change, they will no longer immediately land on the ground.
  • Fixed an issue where sometimes a Survivor’s vanish move would not land against a Raider being knocked back with its back turned.
  • Fixed an issue where, after a Survivor uses Dragon Change without detecting the Raider, the screen effect signifying that the Raider is outside the screen will not occur even after the Raider is detected.
  • Fixed an issue where the flying sound effect would not play when a Survivor flies vertically during Dragon Change.
  • Fixed an issue where holding the Item Help button without any items in the player’s possession would cause the player to become unable to interact with objects.
  • Fixed an issue where the effect from the Barrier Recovery Device item or the Barrier Auto-Recovery passive skill would activate after receiving certain attacks, even if the barrier wasn’t destroyed.
  • Fixed an issue where the game would allow players to move to interact with objects during certain damage reactions after being hit with certain attacks, such as the Solar Flare.
  • Fixed an issue where changing the item in a Survivor’s possession mid-air while jumping after grabbing a wall would allow the player to grab the wall again immediately.
  • Fixed an issue where during Dragon Change with the Pan (GT) Transphere pressing and holding the jump command while ascending or double-pressing the jump button in mid-air while descending would prevent the player from attacking.
  • Fixed an issue where the final blow of the consecutive Justice Combination Super Attack could be dodged just before it hit depending on factors such as connection.
  • Fixed an issue where the Zipline Device active skill would be deployed to an unintended location.
  • Fixed an issue where the active skill Instant Rise would get caught on certain objects and the player would be unable to move upwards.
  • Fixed an issue where if the active skill The Savior Has Come was used while the Raider and Survivor had their backs turned to each other, it would unintentionally hit the Raider.
  • Made fixes to the Shocking Speed passive skill so it will be activated correctly while crouching or swimming.
  • Fixed an issue where, when the Vehicle Skin (Dragon) was equipped, when landing or jumping on a metal surface, a sound effect would not play.
  • Made fixes so that when evolution stage 4 Raider: Vegeta uses his Ultimate Super Attack Super Mouth Cannon, the screen darkens for both Survivors and the Raider like it does when other Raiders use their Super Attacks.
  • Fixed an issue where, when a Raider was hit by skills that restrict Raider’s actions and make it possible to increase how much the Knockback Gauge is depleted while in effect, such as Solar Flare or Charming Pose, the Raider could not be released from that situation even if they used skills such as Frieza’s active skill Break Strike and became able to move again.
  • Fixed an issue where, when Raider: Cell or Vegeta were at evolution stage 1, the sound effect from when they try to scale or use Wall Kick on the lava waterfall map gimmick in the DANGEROUS GROUND battlefield stage would not play, and the smoke effect on their feet would not display.
  • Fixed an issue where a Survivor who was hit mid-air during Dragon Change by certain attacks such as regular Ki Blasts from evolution stage 3 Raider: Cell would fall unnaturally.
  • Fixed an issue where, when Raider: Frieza delivered a finishing blow to a Namekian and obtained a Dragon Ball, the sound effect for obtaining the Dragon Ball would also play for Survivors.
  • Made fixes so that the blast from Raider: Buu’s evolution stage 3 Super Attack Ill Rain will split into three regardless of how many Survivors are being tracked.
  • Fixed an issue where firing Ki Blasts while moving backwards as Raider: Vegeta would cause the blasts to fire from a position lower than the cursor’s location or the target that was locked on to.
  • Fixed an issue where, if a different character appearing under the conditions outlined below executed a close-range attack against a Survivor using Dragon Change, and the Dragon Change limit gauge reached 0 during the attack, the Dragon Change would end before the Survivor received the final blow of the attack.
    └Burter when deployed from Jeice & Burter’s close-range attack
    └Recoome when deployed from Jeice and Burter’s close-range attack
    └Recoome when deployed from Ginyu’s close-range attack.
  • Fixed an issue where Ki Blasts that are fired by Raider: Recoome while moving to the right would fire higher than the cursor’s position or the target that’s been locked on to.
  • Fixed an issue where during collisions between the charge motion of certain Super Attacks used by the Raider and close-range attacks used by a Survivor using a Dragon Change of a higher level, the Raider would unintentionally perform a counterattack motion and the Super Attack would not hit.
  • Fixed an issue in which the following attacks from the Raiders outlined below would not hit Survivors for a certain period of time if they were executed after the Raider made contact with the Trap Device active skill:
    └Various Raiders’ close-range attacks
    └Raider: Ginyu Force Evolution Stage 2: Recoome Kick active skill
    └Raider: Ginyu Force Evolution Stage 4: Strong Jersey active skill
  • Other minor bug fixes

Future Fixes

The following will be corrected in a future update. We sincerely apologize for any inconvenience caused.
We kindly ask for your patience until the fixes have been made.

  • Players who receive a room invitation from someone who is not their friend on either the STEAM® or Nintendo Switch™ platforms will not receive a notification when that invitation is sent via Friend Feature on DRAGON BALL: THE BREAKERS.
  • ▼Added 2/29/2024 PST | 3/1/2024 CET

  • There is an issue where using the Floating Device to ascend while transformed with the active skill Shapeshift (Bat) will cause the time the player is able to move at an increased speed to be longer than intended.
  • There is an issue where players cannot ride the Floating Device placed on the field while transformed with the active skill Shapeshift (Hand).
  • There is an error where transforming with the Shapeshift (Hand) active skill while ascending or descending with the Floating Device will cause the player to unintentionally move at an increased speed.
  • There is an error where using the Power Unleashed active skill while Dragon Changed at Level 1-2 with the Resistance passive skill equipped will cause the effects from Resistance to reactivate after the additional Dragon Change granted by Power Unleashed ends and the player reverts to the previous Dragon Change.
  • There is an error where if the Ki Blast launched from the Spirit Ball Transphere Super Attack does not hit the Raider, subsequent attacks do not activate.
  • The audio for custom voices is not playing on the Dragon Tier screen.
    *Custom voices can be played after you access the shop.
  • ▼Added 3/5/2024 PST | 3/6/2024 CET

  • There is an issue where, in rare instances, a super transphere will fall into an area that has already been destroyed.
  • There is an issue where Great Saiyaman Suit (with Sunglasses) can unintentionally be selected as a costume with Transphere: Gohan (Adult, Beast), causing the player to be unable to proceed to the match, as that costume should not be equipped with that Transphere.
  • There is an issue where the game soft locks under the following circumstances:
    1. Selecting the Great Saiyaman Suit (with Sunglasses) as a costume with Transphere: Gohan (Adult, Beast).
    2. Opening the BATTLE SETTINGS screen and moving the cursor over the Gohan (Adult) transphere with the above costume selected. This causes the avatar preview to no longer change.
    *The preview will not change even after moving the cursor to a different character.
    3. Closing the menu and reopening the BATTLE SETTINGS screen after the avatar preview stops changing as described above.

    Additionally, we have confirmed that it may be possible to resolve the above issues related to the Gohan (Adult) transphere by following steps A-D in order:
    A: Select the Gohan (Adult, Beast) transphere on the BATTLE SETTINGS screen.
    B: Change the costume to use with this transphere to “Demon Clan Outfit (DBS Super Hero)”.
    C: Close the BATTLE SETTINGS screen and the menu.
    D: Restart the game.
    *Please note that re-opening the BATTLE SETTINGS screen after completing step C but before completing step D will cause the game to become unresponsive.

Other

For more info on the game update, check “Season 5 Patch Notes 5.0 Page 1” below!

→ Season 5 Patch Notes 5.0 Page 1

TOP INFORMATION
PAGETOP