The following changes and bug fixes will be implemented for Season 7 Patch 7.0.
*As of November 19 (PST) | November 20 (CET), the latest version for all platforms is as follows:
Other Changes
- In order to prevent unintended behaviors due to multiple simultaneous inputs, it is no longer possible to use active skills or change the direction of the camera while holding down the selection screen button for the Raider’s Custom Voices or the Survivor’s Emotes or Stamps.
- The explanation text for the skill power up bonuses of the Survivor passive skill “Shocking Evolution Speed” has been changed (the actual effects remain unchanged).
- While in Practice Mode, when civilians respawn they will return to their original positions.
- Made changes to the camera during area destruction for Raider “Baby” evolution stage 3.
- Fixed an issue where if a network delay occurred at the same time that a Survivor and the Raider clashed with close-ranged attacks, the Survivor would pass through the Raider, causing the Raider’s attack to miss.
- Fixed an issue where if a Raider or Survivor destroyed a destructible object that is unable to be destroyed by contact during a charging attack, that charge would not result in a close-range strike even if it made contact with the target.
- Fixed an issue where while Survivors were hiding behind item boxes or other objects, Ki Blasts fired by CPU-controlled characters such as the Zamasu that appears for Raider “Zamasu & Goku Black” evolution stages 2 and 3 could pass through those objects.
- Fixed an issue where the Raider’s close-range attacks, active skills, and Super Attacks would lose in a clash with Survivors of the same Dragon Change level under certain conditions.
- Fixed an issue where the Raider’s Instant Descent would not activate if the terrain below was one where landing on the ground was impossible.
- Fixed an issue with Survivors Dragon Changed with the Survivor passive skill “Final Dragon Change” where when the Limit Gauge was reduced to 0 and the Survivor was downed by the Raider’s attacks, the counter for “Number of Survivors Downed” on play statistics or the Leaderboard would not increase.
- Fixed an issue with Raider “Frieza” evolution stage 4 where the wall of fire produced by Super Attack “Death Slash” would not be generated upon contact with the ground under certain conditions.
- Fixed a camera angle issue where the player would lose sight of Survivors after performing close-ranged attacks and vanish moves.
- Fixed an issue with Raider “Ginyu Force” evolution stage 2-4 where being hit with the following non-consecutive close-range attacks by Survivors would cause the Raider to be affected by the passive skill “Teamwork”:
Active Skills
└Kaioken Rush
└Shapeshift (Missile)
└Dragon Fist
Super Attacks
└Rebellion Spear
└Charge
└Fierce Fist
└Gigantic Charge - Fixed an issue where all evolution stages of Raiders “Broly” and “Baby” had an invincibility period while finishing off civilians. In addition, fixed an issue with evolution stages 1 and 4 of Raider “Zamasu & Goku Black” where the invincibility period after finishing off civilians was shorter than that of other Raiders.
- Fixed an issue with battles against Raider “Broly” where HP recovered during evolution was not counted towards the evaluation for the “VS Raider” medal for Survivors.
- Fixed an issue with Raider “Broly” evolution stage 2-4 where when using the active skill “Aura Trap” from above or below a Survivor whose barrier was being broken would cause the effect of the skill to persist after the skill ended.
- Fixed an issue with Raider “Zamasu & Goku Black” evolution level 2-3’s Super Attack “Divine Ray Bomb” as well as Raider “Baby” evolution level 2’s Super Attack “Big Bang Attack” where if hitting a Dragon Changed Survivor with the attack caused that Dragon Change to end, the Survivor’s animation for being sent flying would unintentionally occur.
- Fixed an issue with Raider “Zamasu & Goku Black” evolution level 3’s active skill “Divine Lasso” and evolution stage 4’s Super Attack “Blades of Judgment” where, after a Dragon Changed Survivor was hit by the Ki blades of either attack, if the explosion from said attack occurred after the Survivor boarded the escape time machine, the Survivor would be downed while still aboard the escape time machine.
- Fixed an issue in battles with Raider “Baby” where if a Survivor activated or ended Dragon Change at the same time that they were attacked by an infected civilian, the Survivor would become unable to act.
- Fixed an issue in battles with Raider “Baby” where if a Survivor aboard the escape time machine got close to an infected civilian, the escape time machine would be destroyed.
- Fixed an issue with Raider “Baby” evolution stage 1 where certain inputs would allow the infection of Survivors even through walls.
- Fixed an issue with Raider “Baby” evolution stage 1 where certain inputs would cause the impact noise for falling from a ledge to not play.
- Fixed an issue with Raider “Baby” evolution stage 2-3 where firing a Ki Blast immediately after using the active skill “Shield Barrier” would cause the first blast to not be aimed at the targeting reticle or the lock-on target.
- Fixed an issue with Raider “Baby” evolution stage 2-4 where the escape time machine or the Galactic Patrol ship summoned by the active skill “Galactic Patrol Ship” could not be destroyed by the attacks of the servants called via the active skill “Call Servants”.
- Fixed a number of issues, such as an issue where entering Dragon Change with the Survivor active skill “Power Unleashed” and then manually cancelling the Dragon Change at the same time that the Limit Gauge reaches 0 due to time progression would cause the game to crash, and an additional issue where successfully cancelling Dragon Change would prevent the character from performing actions.
- Fixed an issue with the Survivor active skill “Power Unleashed” where if a Survivor was already Dragon Changed and then additionally performed an Ultimate Dragon Change using a super transphere, “Power Unleashed” would not have a cooldown time.
- Fixed an issue with Survivor active skill “Power Unleashed” where using the skill right before entering or leaving the internal map for Raider “Majin Buu” evolution stage 3 or right before Raider “Baby” evolved to any evolution stage, a normal Dragon Change would occur once the animation completed.
- Fixed an issue where, after activating the Survivor active skill “Power Unleashed” during Dragon Change and while still under the effects of “Power Unleashed” and Dragon Change, being hit by Raider “Ginyu Force” evolution 4’s Super Attack “Body Change” or being infected by Raider “Baby” would cause the game to crash.
- Fixed an issue with the Survivor active skill “Quick Sleep” where using the skill during certain animations would cause the skill to not activate.
- Fixed an issue with the Survivor active skills “Shapeshift (Hand)” and “Shapeshift (Bat)” where, after using the active skill “Power Unleashed” while transformed, the transformation would persist even after the Dragon Change ended.
- Fixed a problem where the start of the cooldown time for the Survivor active skill “Dragon Fist” differed from that of “Kaioken Rush” and “Shapeshift (Missile)”; these have been standardized to all start when the skill effects end.
- Fixed an issue on the DANGEROUS GROUND map where hitting the gimmick “Ba” with the active skill “Dragon Fist” would not defeat it.
- Fixed an issue with the Survivor passive skills “Final Dragon Change” and “Young Talent” where having both skills equipped would cause part of the effect of “Young Talent” to apply during the special Dragon Change granted by “Final Dragon Change”.
- Fixed an issue with the Transphere Super Attack “Spirit Ball” where after the tracking had begun, the attack would not be cancelled by Instant Descent or similar rapid changes in position.
- Fixed an issue with the Transphere Super Attacks “Crimson Edge” and “Heat Dome Attack” where only the final step of the attack would decrease the Knockback Gauge.
- Fixed an issue with the item “Yajirobe’s Katana” where when using the item without a locked-on target, the attack would occur in the direction the character is facing instead of the direction of the camera. This item will now attack in the direction of the camera like other attack-type items do.
- An issue that causes the spots on Cell Max to continually glow from both the Survivors’ and Raider’s perspectives.
- When a Survivor uses a super transphere to transform into Orange Piccolo (Giant), the model for Orange Piccolo (Giant) is not displayed from the viewpoint of other Survivors.
- During the demo movie for the battle with Raider “Gamma 1 & Gamma 2”, characters’ eyes may appear black.
Overview of Resolved Bugs
Planned Future Changes
We plan to implement fixes for the following issues in a future update.
We deeply apologize for any inconvenience caused as a result of this, and ask that all players please wait patiently until fixes can be made.